/*
 * Copyright (c) 2010, okazoh_tk. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  - Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *  - Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *  - Neither the name of the copyright holder nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include "alkes/gfxfilter/GfxFilterVertexBuffer.h"

namespace alkes {

GfxFilterVertexBuffer* GfxFilterVertexBuffer::createVertexBuffer(IVertexBuffer* component)
{
    if (!component)
        return 0;

    return new GfxFilterVertexBuffer(component);
}

GfxFilterVertexBuffer::GfxFilterVertexBuffer(IVertexBuffer* component)
: IVertexBuffer(component->getVertexType())
, component_(component)
{
}

GfxFilterVertexBuffer::~GfxFilterVertexBuffer()
{
}

void GfxFilterVertexBuffer::destroy()
{
    delete this;
}

int32_t GfxFilterVertexBuffer::getVertexCount()
{
    return component_->getVertexCount();
}

bool GfxFilterVertexBuffer::onSetVertex2D(int32_t index, int32_t count, const Vector2D* vertex)
{
    component_->setVertex2D(index, count, vertex);
    return true;
}

bool GfxFilterVertexBuffer::onSetVertex3D(int32_t index, int32_t count, const Vector3D* vertex)
{
    component_->setVertex3D(index, count, vertex);
    return true;
}

bool GfxFilterVertexBuffer::onSetNormal(int32_t index, int32_t count, const Vector3D* vertex)
{
    component_->setNormal(index, count, vertex);
    return true;
}

bool GfxFilterVertexBuffer::onSetDiffuse(int32_t index, int32_t count, const Color* color)
{
    component_->setDiffuse(index, count, color);
    return true;
}

bool GfxFilterVertexBuffer::onSetSpecular(int32_t index, int32_t count, const Color* color)
{
    component_->setSpecular(index, count, color);
    return true;
}

bool GfxFilterVertexBuffer::onSetTexCoord(int32_t index, int32_t count, VertexType type, const Vector2D* texcoord)
{
    component_->setTexCoord(index, count, type, texcoord);
    return true;
}

bool GfxFilterVertexBuffer::onSetVertex2DDiffuse(int32_t index, int32_t count, const Vector2D* vertex, const Color* color)
{
    component_->setVertex2DDiffuse(index, count, vertex, color);
    return true;
}

bool GfxFilterVertexBuffer::onSetVertex2DTexCoord(int32_t index, int32_t count, const Vector2D* vertex, const Vector2D* texcoord)
{
    component_->setVertex2DTexCoord(index, count, vertex, texcoord);
    return true;
}

}
